Hey-Hey-Hey! I'm the electroninc game that talks. My voice is controlled by my computer, so I never forget what I say. . .but can you remember? The beginnings and ends of my phrases are all scrambled up. Put them together properly by pressing the correct buttons on my control panel. Silly combinations will make you laugh. . . can you and your friends make the right connections? I've got the pizzazz to entertain you for hours while I challenge your memory. That's why I'm always the life of the party!
Milton was created by the Milton Bradley company in 1980. It follows up the phenomenal success of their previous electronic game, Simon. Like Simon, Milton is a memory matching game, with a twist--he can talk. This was a big step ahead in games--long before talking battleship. The voice of Milton is completely computer generated. According to the box, "Milton's voice is controlled by a computer and is electronically reproduced. To make him sound more human, an accent was added, an included and a rather slangly vocabulary slipped in."
I made this game as an experiment and learning exercise in Flash. The game has been a family favorite ever since we found it at a garage sale. The phrases have been part of our family culture for as long as I can remember. "Hey hey hey, pick your play" creeps in to my phrasology every once in a while even now.
The beauty of this game is that it doesn't need very many instructions. Milton basically tells you what to do. There are three variations to this game, however I've only included the first one (being as this is just an experiment, and the games are all very similar.